Warhammer World Mini Clash November 2022 - 2nd place
Gnarlspirit Pack
Chaos
Card sets (8)
Daring Delvers Rivals Deck
Your Exploration count starts at 0. Increase your Exploration count by 1:
When you place a feature token during a round
At the end of the action phase for each friendly fighter that is on a feature token that is not in your territory
At the end of the action phase for each surviving friendly explorer that is not in your territory.
Decrease your Exploration count by 1 (to a minimum of 0):
At the end of the round, for each enemy fighter that is on a feature token that is in your territory.
You can only include cards from one universal Rivals deck.
Play formats
Cards: 6 | 12 non-Rivals card/s
Valid:
Relic Open
Not valid:
Championship Nemesis Rivals
Objectives (12)
Total glory - 16
6 |
6 |
0
3 | 4
Gambits (10)
10 | 0
Upgrades (10)
10 | 0
# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
E5 | Great Gains | Score this in an end phase if you scored five or more glory points in this round. | 2 | - | - | NewestDuplicate | 23/44 (52.27%) | |||||
E51 | Great Strength | +1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - | - | NewestDuplicate | 37/44 (84.09%) | |||||
H155 | Gifted Bulk | Mutation +1 Wounds Reaction: After a friendly fighter's Attack action that takes an enemy fighter out of action, if this card is in your hand, give this upgrade to that friendly fighter. This does not cost any glory points. |
- | - | - | - | 6/44 (13.64%) | |||||
H191 | Contest of Equals | Surge: Score this immediately after a failed Attack action if the attack roll and the defence roll contained the same number of successes (including critical successes). | 1 | - | ? | - | 19/44 (43.18%) | |||||
H246 | Live for the Fight | The first Attack action made in the next activation step has +1 Dice. If that Attack action is made by a brawler, each Attack action made by that fighter in that activation step has +1 Dice instead. |
- | - | - | - | 5/44 (11.36%) | |||||
H304 | Unfazed | +1 Defence while two or more enemy fighters are adjacent to this fighter. +1 Defence while one or more enemy fighters are adjacent to this fighter instead if this fighter is a brawler. |
- | - | - | - | 5/44 (11.36%) | |||||
NM148 | Savage Slaughter | Surge, Hybrid: Score this immediately after a friendly fighter's Attack action that takes the target out of action if: That friendly fighter is a beast or Khorne fighter Or: That friendly fighter has no upgrades. |
1 | - | - | - | 4/44 (9.09%) | |||||
NM149 | Sadistic Stab | Reaction: Play this during a friendly fighter's Range 1 or Range 2 Attack action, after the defence roll. If you do, deal 1 damage to the attacker. That Attack action has +1 Damage until it has been resolved. If the fighter is a Slaanesh fighter, that Attack action has Cleave until it has been resolved. | - | - | - | - | ||||||
NM231 | Barging Forward | Choose one friendly fighter. Scatter 5 from the chosen fighter's hex and push the chosen fighter along the chain to the end hex. If the chain is interrupted, or if that fighter would be pushed into a hex that is blocked or occupied, do not push them any further. After the push, if the chosen fighter is a brawler, deal 1 damage to one enemy fighter adjacent to the chosen fighter. | - | - | ? | - | 3/44 (6.82%) | |||||
NM280 | Dark Parasites | +1 Damage to enemy fighters' Range 1 Attack actions that target this fighter. +1 Damage and Grievous to this fighter's Range 1 and Range 2 Attack actions. Restricted |
- | - | - | - | 7/44 (15.91%) | |||||
NM287 | Ferocious Bite | +1 Dice to this fighter's Range 1 Attack actions. +2 Dice to this fighter's Range 1 Attack actions instead if this fighter is a beast. Forsaken |
- | - | - | - | 3/44 (6.82%) | |||||
NM292 | Lurking Horror | Denizen +1 Dice to this fighter's Attack actions. After this fighter's attack roll, remove one attack dice from that roll. Reaction: After your activation step, if this fighter is in a cover hex, push this fighter 1 hex. Forsaken |
- | - | ? | - | 5/44 (11.36%) | |||||
GP1 | Oath of Fortitude | Hybrid: You may reveal this card at the start of your first turn in a round, then return it to your hand. Score this in an end phase if: There are three or more surviving friendly fighters Or: There are one or more surviving friendly fighters and no friendly fighters were taken out of action in this round. If you revealed this card, gain one additional glory point. |
1 | - | - | - | 2/44 (4.55%) | |||||
GP3 | Oath of Slaughter | Surge, Hybrid: You may reveal this card at the start of your first turn in a round, then return it to your hand. Score this immediately after: A second or subsequent enemy fighter is taken out of action in the same round Or: a Large enemy fighter is taken out of action. If you revealed this card, gain one additional glory point. |
1 | - | - | - | 2/44 (4.55%) | |||||
GP4 | Oath of the Hunt | Dual: You may reveal this card at the start of your first turn in a round, then return it to your hand. Score this in an end phase if: Each surviving friendly fighter has one or more Charge tokens And: Each of those fighters is in enemy territory. If you revealed this card, gain one additional glory point. |
1 | - | - | - | 2/44 (4.55%) | |||||
GP6 | Raze and Pillage | Dual: Score this in an end phase if: One or more friendly fighters are on a feature token in enemy territory And: Each surviving friendly fighter in enemy territory has one or more upgrades. |
2 | - | - | - | 2/44 (4.55%) | |||||
GP8 | Savaged | Surge: Score this immediately after a friendly beast's Attack action takes the target out of action. | 1 | - | - | - | 2/44 (4.55%) | |||||
GP10 | True Selves | Score this in an end phase if each surviving friendly fighter is either Inspired or a beast. | 1 | - | ? | - | 2/44 (4.55%) | |||||
GP14 | Fierce Competition | +1 Dice to the first Attack action made by a friendly fighter in the next activation. +2 Dice instead if that fighter is supported by one or more friendly beasts and/or Inspired fighters. |
- | - | - | - | 2/44 (4.55%) | |||||
GP16 | Hunting Aspects | In the next activation, friendly fighters have the following abilities: Gorl: After this fighter's first action, Heal (1) this fighter. Kheira: After this fighter's first action, deal 1 damage to one adjacent enemy fighter. Lupan: This fighter's Attack actions have Cleave and Ensnare. Sarrakkar: +1 wizard level. |
- | Sarrakkar Blackwing | - | - | ||||||
GP17 | In Control | Play this only if there are one or more friendly fighters that are not beasts. Push each friendly beast up to 1 hex. | - | - | - | - | ||||||
GP18 | Self-command | Remove one friendly fighter's Spirit counters and give that fighter one Guard token. | - | - | - | - | 3/44 (6.82%) | |||||
GP21 | Vicious Blow | The first Range 1 Attack action made by a friendly fighter in the next activation has Critical success Grievous 1, or +1 Damage instead if that fighter is a beast and one or more other surviving friendly fighters are not beasts. | - | - | - | - | ||||||
GP25 | Envenomed Spurs | Attack action, Mutation You can give this to a beast. 1 Fury 2 1 Reaction: After this fighter's activation, if there are one or more enemy fighters adjacent to this fighter, this fighter makes this Attack action. |
- | - | - | - | ||||||
GP26 | Preternatural Senses | You can re-roll one dice in this fighter's defence rolls, and this fighter ignores the rules for cover hexes while making an Attack action. | - | - | - | - | ||||||
GP30 | Trophy of Strength | +1 Damage to this fighter's Range 1 and Range 2 Attack actions. Reaction: After a friendly fighter's Attack action that takes an enemy fighter out of action, if this card is in your hand, give this upgrade to that friendly fighter. This does not cost any glory points. Restricted |
- | - | - | - | 3/44 (6.82%) | |||||
DD7 | Sleepless Sentries | Score this in an end phase if each enemy fighter is within 2 hexes of one or more friendly fighters. | 2 | - | - | - | ||||||
DD8 | Stealthy Advance | Surge, Dual: Score this immediately after a friendly fighter's Attack action, if: That fighter was in a cover hex or a lethal hex or on a feature token when it made that Attack action And: That fighter was not in your territory when it made that Attack action. |
1 | - | - | - | 7/44 (15.91%) | |||||
DD9 | Sudden Demise | Surge, Hybrid: Score this immediately after: An enemy fighter is taken out of action by a lethal hex Or: An enemy fighter is taken out of action by a gambit. Restricted |
2 | - | ? | - | 5/44 (11.36%) | |||||
DD14 | Flame Wisps | Denizen Choose one friendly fighter and one enemy fighter within 3 hexes of that fighter and visible to that fighter. Roll two magic dice, or three magic dice if the chosen friendly fighter is a wizard. If you roll two or more matching symbols, deal 1 damage to the chosen enemy fighter. Restricted |
- | - | - | - | 6/44 (13.64%) | |||||
DD16 | Quickroots | Trap Reaction: Play this after an enemy fighter's activation, if that fighter has one or more Move and/or Charge tokens. Deal 1 damage to that fighter. Restricted |
- | - | - | - | 8/44 (18.18%) | |||||
DD31 | Plundered Knowledge | Reaction: After this fighter's activation in which its Attack action took an adjacent target out of action, pick one: increase your Exploration count by 2, or draw two power cards. | - | - | - | - |